Mini-games
CosmoFox isn’t just about tapping. To break the rhythm and crank up the chaos, the game introduces skill-based mini-games built around touchscreen actions: swipes, taps, holds, and more.
These mini-games:
Trigger automatically every ~150 clicks
Are tied to your drill parts, which affect their duration and rewards
Affect how much Dust and Crystals you earn
🧩 How They Work
Each game lasts 20–40 seconds (up to 1 minute for final “boss” rounds)
Your performance is scored and affects rewards
Results fall into 4 tiers: Acceptable / Good / Great / Perfect — the better you play, the more loot you get
🔧 Types of Mini-Games
🟡 Hands off!
Stop the hamster from stealing your crystals. Bash the little thief until it stops. Think wack-a-mole with space hamsters.
🔴 Danger Zone
A pressure-sensitive skill test. Swipe, tap, hold — but with precision. Too soft? Too hard? You’ll miss the green zone and lose potential loot.
🟠 Rodeo
Quick Time Event chaos. Tap or swipe in sequence as fast as possible. Reflexes matter here — fail and you’ll fall off the drilling beast.
🔵 Digger
Swipe in rapid succession to break the stuck drill free. More swipes = more loot. Fast fingers = fat payouts.
🟣 Master Class (Final Boss Game)
Appears at the end of each planet. A mix of all the mini-games — taps, swipes, holds — in random order. Harder, longer, and more rewarding.
The better you play, the more Crystals and Dust rain down. And if you ace it? Expect lootbox multipliers. 🌋
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