Mini-games

CosmoFox isn’t just about tapping. To break the rhythm and crank up the chaos, the game introduces skill-based mini-games built around touchscreen actions: swipes, taps, holds, and more.

These mini-games:

  • Trigger automatically every ~150 clicks

  • Are tied to your drill parts, which affect their duration and rewards

  • Affect how much Dust and Crystals you earn

🧩 How They Work

  • Each game lasts 20–40 seconds (up to 1 minute for final “boss” rounds)

  • Your performance is scored and affects rewards

  • Results fall into 4 tiers: Acceptable / Good / Great / Perfect — the better you play, the more loot you get

🔧 Types of Mini-Games

🟡 Hands off!

Stop the hamster from stealing your crystals. Bash the little thief until it stops. Think wack-a-mole with space hamsters.

🔴 Danger Zone

A pressure-sensitive skill test. Swipe, tap, hold — but with precision. Too soft? Too hard? You’ll miss the green zone and lose potential loot.

🟠 Rodeo

Quick Time Event chaos. Tap or swipe in sequence as fast as possible. Reflexes matter here — fail and you’ll fall off the drilling beast.

🔵 Digger

Swipe in rapid succession to break the stuck drill free. More swipes = more loot. Fast fingers = fat payouts.

🟣 Master Class (Final Boss Game)

Appears at the end of each planet. A mix of all the mini-games — taps, swipes, holds — in random order. Harder, longer, and more rewarding.

The better you play, the more Crystals and Dust rain down. And if you ace it? Expect lootbox multipliers. 🌋

Last updated